Spielercharaktere als auch NPC-Charaktere durchleben die verschiedenen Phasen des Alterns, vom Kleinkind zum jungen Erwachsenen bis hin zum alten Greis und schließlich zum Tod.

Altern

Ein letzter Aspekt der Altern-Mechanik, welcher gerade aus technischer Sicht sehr interessant ist, ist das physische Altern des Spielercharakters. Das Alter beeinflusst nämlich auch physische Attribute wie die Faltenbildung, Bartwuchs und Haarausfall. Da der Charakter ein nach dem realen Ebenbild ähnliches Leben durchlebt, verändert er sich ebenfalls auch in der Größe und kann auch durch Narben oder Leberflecken spezielle Körpermerkmale erhalten.

Abschließend kann man wirklich behaupten, dass die Spielmechanik des Alterns einen großen Einfluss in das Spielerlebnis von Chronicles of Elyria hat und auch wirklich eine Innovation darstellt, die bisher seinesgleichen sucht. Das Altern ist auch ein wichtiger Bestandteil der Kosten für Spieler von Chronicles of Elyria, aber da dieses Thema doch sehr wichtig und umfangreich ist, wird dies in einem anderen Artikel genauer unter die Lupe genommen.

Tod

Death is as much a part of the world of Elyria as it is in real life; however, in Elyria there are two types of death: “incapacitation” and permadeath. “In most games death is what happens when your health reaches zero. Generally once dead you are teleported to some nearby recall point and have the opportunity to live again, usually without consequences, so you can continue your quest. In Chronicles of Elyria, there are actually three different things which most games would classify as "dying." Each of them comes with varying degrees of consequences for all players involved.”

Incapacitation

Incapacitation is similar to “killing” in other games and happens during any combat event where the person’s health is dropped to zero. The character goes unconscious for a short period of time where the screen is completely black with the exception of a small timer telling them how much longer it will take to regain consciousness. The player can’t see anything but they can still hear what’s going on around them. Incapacitation is still a crime and will typically come with a small amount of jail time if arrested.

While unconscious, other players can do things such as “Quick Loot” your body or tie you up for capture if they have a bounty token for you. Incapacitation does NOT result in any long term penalties: no spirit loss or reduced lifespan.

Alterungsprozess in CoEAlterungsprozess in CoE

Coup De Grace & Spirit Walking

The second form of death is Spirit walking. Spirit Walking is what happens when evil humans or creatures aim to kill the player and perform a Coup De Grace (most beasts and NPCs will simply incapacitate you). When this happens, you will hear your unconscious self scream, and your screen will transition from black to a vision of the Astral Plane (see Astral Planes). Once you enter the Astral Plane, you’ll see a small silver cord which goes from your soul to a highly saturated version of your mortal body that has manifested on the Plane some distance away, which is your connection to the physical world.

Your connection to the physical world slowly deteriorates as time goes on. If enough time passes and you do not return to your mortal body, your body will become uninhabitable and your soul will be forced to make its way back to the Akashic Records; this is permadeath. When a player is young, this is relatively harmless and they will have a lot of time to get back to their body but as the player ages it might be harder and harder to get back to your body. It takes around 80–120 Elyrian years for a character to reach this point; one week before a character is destined to die of old age a black bar will appear on the vitality bar which slowly increases in size until the vitality bar is all black and the character is no longer able to get back to its body via Spirit Walking.

Veröffentlicht am 21. Mai 2016 von Matthias Winter, zuletzt bearbeitet am 15. Oktober 2016 von Marco Nass.